Hello! Yes I’m still here. Bit of an unplanned hiatus there as I tumbled down various SL rabbit holes. It’s good at that.
Needing a complete reset, I vacated the houseboat the other day and went to see what was available. Long term I will build a place from scratch but right now I needed something quick and ready to go so another Linden Home makes sense. I really just need a space where I can build things, leave code running and so on but the environment matters; I don’t want to spend my time on a vast green rectangular prim.
It seems the Linden Homes in Bellisseria are still very popular as it took a few attempts to find one available. It wouldn’t have been my first choice but I opted for one of the Victorian homes. The spot is absolutely perfect, with access to the road, and open water at the end of the garden. The landscaping around here is stunning, hats off to the Moles!
I don’t have much stuff yet – it’s very much a bachelor pad, just my cat, a couple of chairs and a fridge pretty much. But I’ve set up a little studio in the bedroom at the back. Just a simple prim desk and a comfy desk chair from Bensen. When the fog lifts the view is lovely over garden to the waterway and with the window open occasional birdsong, and the trickle of the stream adds ambiance.
Latest on the project? Well I’ve decided to slim down my music hardware and focus working with Max in Ableton Live. I’m using my Launchpad Pro as a controller and have some basic scripts talking to my SL-link API (see previous posts). So at some point I can decide which inworld parameters map to what. For example number of people in the region, some properties of them, their positions or which object they are sitting on.
Still a long way to go but it’s a fun sideline from my RL work which is also software but less creative.
Not that it matters really in my case but I like to keep a level of separation between RL and SL. It’s fun to have an alter ego and it kinda spoils that fun if you can trace it back to my plain old real life self.
I’ve done a few little things to cover my tracks, like using a separate SL Twitter account, and using domain privacy for my DNS records. If you were some kind of forensic data scientist I’ve no doubt you could find me in seconds but for day to day SL this is fine.
But then the other day I was chatting to someone in SL and then I logged off and I got a late reply from them, which I got via email. I quickly replied from the Gmail app on my phone, which converts the message back to a Second Life IM and replies to them even though you are offline.
Then next time we spoke inworld they said: “Oh btw is this you?” And showed me a screenshot of the IM with my mobile number, skype, email address and website link a the end!
Schoolboy error I guess. It turns out Gmail app was adding my standard signature to replies sent back to Second Life.
One to watch out for anyway, if you use the reply by email thing.
Greetings this autumnal morning. This is one of the TOR Sunrise presets. That reminds me, I need to take a good look at EEP. That’s also working in Firestorm now right?
[Let Me Google That For You… Yes.]
I’ve not posted for a little while because RL has been busy so SL time has been light, boo… But over the weekend I’ve been back in SL a little bit. Not much to report really but I wanted to check in. Despite not being on an awful lot lately I have made quite a few new friends. It never ceases to amaze me how open people are here. Maybe it’s something to do with being behind avatars; I often find myself having surprisingly open and honest long conversations with people I have only just met. Exactly like never happens in real life! It’s as much how it affects me as everyone else.
Small things of note: I’m still living in my Bellisseria houseboat which is great. I still plan to build my own home, store and arts venue from scratch but I’m in no hurry. I’ve started to make a little bit of money from Marketplace sales which is cool as it offsets some of my living costs.
I am creating some items as part of the design of my music venue. These giant suspended LED ring lights are my first proper foray into creating mesh models. The result of many hours grappling with Blender 2.8, I have got this down to a land impact of just 3 (4 if you use the version with the wire).
They are scripted so you can turn them on of off, and I’ve coded a system where they sync to each other, so you only need to click one of them to control any number of copies in your region.
They are available for L$60 here on the Second Life Marketplace. It’s only a few pence in real life money but the hope is if I make enough items available for sale it will start to offset some of the costs of running my region.
I have not been on SL for a while, RL is stressful what with children being off school and trying to look after them while working. But we cope because we have to.
Logged on for a few hours this afternoon and – yay – I finally got myself out of that noob avatar. Hard to believe I am already 300 days old or so. Anyway here I am now:
I chose the Signature Geralt mesh body, and the LeLUTKA Luka head with a skin from ‘Not Found’. I look younger than in RL but I do look about as young as I feel. On a good day. This still feels a bit generic so I intend to do some more customisation – a couple of tattoos, maybe a hat, some accessories and some more interesting clothes. Anyway, feeling comfy for now 🙂
When I signed up to SL I didn’t actually realise that the username you pick is not just a login name but is actually your resident name. They don’t make it clear that you can’t change it. Well, to be more accurate, it is your first name and you get this kinda hidden second name ‘Resident’. So with my project being Lostware I figured lostware (lowercase) would be a suitable username, and I would pick the name display name Rem.
But there’s this slightly messy situation whereby some people go by their resident name but if you pick a display name you then have two names above your head by default (you can hide one of them but this only affects what you see).
And really ‘lostware Resident’ isn’t much of a name. My name is Rem. I wouldn’t care that much but a lot of things in SL like transactions use the proper resident name, so it’s a lot more than just this username you log in with.
Really I think they need to be clearer about all of this when you sign up. Instead of just saying “pick a username” they should explain that this is also your resident first name, and also that you’ll get the second name Resident and that you cannot change this so pick it wisely! (And of course explain that if you want you can also use a display name which you can change).
Then the other day they announced that you can now change your resident name and pick a new second name from a list. Apparently this was how it was like 10 years ago but it was taken away and now it’s back. But it costs $40 US + VAT. And you have to have a premium account.
My first reaction was that this is extortionate. And I commented about it one Twitter and in some blog comments. Well maybe it is extortionate, but apparently they spent two years working on this feature. And then also I looked at the list of second names and I quite like the second name ‘Voxel’ (like a 3D pixel). And I already have a premium account. Aaaand it’s a one-off change. And I guess I’m a bit shallow because I care about such things.
In a sense what they’ve done is created a kind of exclusive club of people with proper names. And while on the one hand I hate that in principle, I also wanted in and can afford it. Like a Guardian reading socialist sending their child to private school. So what the hell, my name is now Rem Voxel.
I do kinda like the idea that I might meet other Voxels and that there’s a sort of family-type aspect to that. I get it.
I will have to earn some money in SL to pay it back! I have started making some stuff for my art space / club so will sell those and hopefully over time it will cover my costs so I don’t have to put any more real £££ into Second Life. Or as much. We will see!
RL: Lockdown day 4, Isolation day… 10ish? Maybe. I hope you are all safe.
Over in SL: I’ve made some progress exploring what data I can get about users visiting my location. Essentially by getting a list of avatars in the parcel, and then for each of them using llGetObjectDetails I can get some basic info about avatars who visit.
The unit I’ve built keeps track of who has been there before and either says “Welcome” or “Welcome back” when they appear. Yes this is essentially a greeter and yes I know there are a thousand scripts for this or free units I could have got on the marketplace… but I wanted to make my own for two reasons:
As a learning exercise
Because my version does more than just saying Hi.
Below this inworld unit I’ve built a REST API on my web server. The ‘greeter’ checks in with this, when it loads and whenever someone arrives at or leaves the parcel. Anonymised data is then stored in a database and we can start to derive some stats, including some real-time stats.
The reason I wanted this outside of Second Life is that I wanted to enable some interesting real-world-linked stuff that consumes this data. Eventually this will feed back to sounds streamed back to the parcel, and also interactive objects in the region can respond to it too. But for now we just have some raw stats. And basic at that.
Incidentally most of the API methods are authenticated i.e. not public. However this specific URL only returns anonymised statistical data so can be safely made public without the need to authenticate.
avatars_all_time is unique avatars. i.e. The same avatar coming back is not counted again. avatars_current is how many are there right now.
avatars_body_shape_type_percent represents the user’s gender expression in their avatar shape. See here. Essentially 0 is a female body type, 100 is male (I have scaled it into a percentage) and anything in between is a customised shape deemed by SL to be intermediate. So far users appear to be either 0 or 100 on this scale.
Average ages (for current and all-time) are currently null. This is because ‘avatar date of birth’ is not available via llGetObjectDetails. I need to update the greeter to fetch this just once per new user using llRequestAgentData which is an asynchronous request. Once this is hooked up the unit will post that data separately and update the visitor records in the database with their birth date (if those users come back).
There is a 30 second in-memory cache on this to avoid the chance of some rogue script overloading the database.
Before it goes into my public venue I will implement some kind of opt-in to having your avatar data collected. However it is only going to be used for artistic purposes.
Visitor numbers are currently low because this is just code running in my houseboat in Bellisseria, and there is nothing to come and see! Nobody knows about it apart from my small number of friends (noob, remember). But eventually I will build some kind of public venue.
Back in the real world shit is – very obviously – going down. It’s a strange time, and obviously kinda scary certainly for some people. In the UK everything is weirdly calm right now but really not as quiet as I think it should be. Everyone is worried but for the first time in my life everyone (certain notorious assholes excluded) pretty much feel the same so there’s that sense of connectedness that I think is healthy (and real) too.
I have a lot of work to do right now but I imagine it will dry up at some point. So I’m going to focus on getting that paid work done and invoiced for so I have some real money in the bank. Linden Dollars alone won’t keep the lights on. This means I will have less time for my Second Life project but then if and when my proper work dries up I might have all the time in the world to play around later in the year! My kid wants me to make him a Roblox game too. Some of the stuff that goes on there is crazy!
Anyway, a bit more progress has been made – I now have a web server up and running and running its own REST API. The basic concept is that the music of lostware is to an extent generative and controlled by data. At least some of that data will come from Second Life as close to in real time as possible. And when we’re streaming live you’ll be able to hear that music live back in SL as it happens in the studio in meatspace.
It’s still a fair way off but we now have some of the basic wiring in place.
Look after each other by keeping apart, and keep washing your hands. X
So I got myself one of those KittyCats. Kinda cool. She’s pretty tiny as you can see, not even a day old. She will of course grow bigger. Less distracting than the pooch, and doesn’t need walking…
Done some more work on the API tonight, mostly on the server side. Nothing much to see on that front and won’t be for a while yet.
My avatar… Yeah I know – still the noob. I have some mesh head and body demos and I will get round to it soon. Can anyone recommend a good maker of skins? Oh and I guess I will need clothes too once I go mesh. I guess I can look on the Marketplace.
I got chatting to a woman called Cica Ghost who builds amazing fantasy worlds that really make Second Life look like something else. She is super friendly and interesting too. Her new work is called Another Fairy Tale and I took some pics here. I don’t know how long it will be there of because she keeps coming up with new ideas and each one replaces the last. Here’s the landmark – go check it out.